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Sunday, March 19, 2017
SD GUNDAM, G Generation Genesis PS Vita Review
In an age where wars are fought by giant robots and galactic spaceships, Planets and stars are conquered by oposing factions and where talented pilots with "newtype" abilities can turn the tide of battle. Welcome everyone to the next instalment in the Gundam 30th anniversary products of games. This instalment sees an exciting new addition to the super-robot war type genre of turn based RPGs. You take on a team of capable gundam pilots and crew as you assist iconic characters in seeking
victory as their stories play out. Fans of the both the Super robot turn based genre and Gundam fans alike, it's time to rejoice as this game makes it to the shelves and online retailers this month.
Starting out, the first thing I would like to mention and give props for is the native translation to english subtitles, I can't help but reiterate and give praise for this move. I've been gaming for a very long long time and have wasted countless hours seeking translations on the net or attempting to piece things together with my basic command Japanese. Hopefully other developers follow suit and realise the potential of the western audience from a business perspective and technology will
only make such moves more and more possible as time goes by.
The real standout is the story and overall presentation of this installment. There is a plethora of Gundam models to experiment with, 650 to be exact as well as the iconic line-up of heroes such as Amuro Ray and Char Aznable. It is simply a Gundam fan's paradise and not to mention the great voice acting, the depth and detail that Namco has invested in this title makes it a worthy addition to any super robot fan's collection. In addition, the graphics are beautifully rendered and this time around you can really see the care they have taken to create solid sprites coupled with classic sonics that every Gundam main stay would recognise, not to mention the cute SD designs. ALthough this may not be everybodies cup of tea, there really seems to be enough in this game to suit even the casuals.
The game itself is rather similar to past turn-based strategy games, and some of the standout features is the way in which you acquire new characters and Gundam production. Players are to participate in the built-in quest system that allows them to accomplish in mission objectives. The quest
tab will offer the conditions required to complete the tasks and once successful, the player is then rewarded with a new character or Gundam production. As these quests are optional, players can either choose to complete them at their own discretion thus making the game feel less of a grind but grants this option to the more hardcore completionists. Combat will be very familiar to turn-based veterans, but at times you are forced to play very strategically based on how much capital you acquired in past missions which will enable you to have more units and better deveoped weapons. You can perform support based attacks with compatible units within range, this also acts similarly when defending. Smart-play will be well rewarded and will be required to tackle higher difficulty
levels of the game.
In conclusion, whilst challenging for newer players "SD Gundam Generations Genesis" is definitely a must play for Gundam fans, there is too much variety and perfect flashback nostalgic moments that will allow fans to relive iconic battles once more. For RPG fans, there is plenty of variety and challenge in progression with the character customisation system in contrast to the "organise unit" system that allows you to develop, design and exchange robots/vehicles with newer variants. There is simply so much to do in this game, and those with the ability to enjoy a slight learning curve will experience a gratifying gundam experience, I can honestly say this installment of Gundam is definitely worth playing just for the smooth fluid graphics and colorful sonics, highly recommended!
EDIT - The only downfall for english speaking players is the DLC is restricted to SE Asia. You can get around this by creating either a Malaysian or Singapore store account. However, you have to do this before you start else your saves will not be transferable between accounts. Happy Gundaming!!!
Thanks for reading.
Sunday, September 20, 2015
TERA Review – How does it stack up?
Since I can remember getting my first
copy of World of Warcraft back in 2004 fall. I remember the
excitement and the burning desire to jump right into a world of high
fantasy and rich adventure with my brother and close friends. Yet
there was still a massive air of curiosity and ignorance at the same
time. The term MMORPG (Massive Multiplayer online Role playing game)
was still relatively young with few predecessors with the exception
of Everquest and Ultima Online the latter of which I never played.
Needless to say, the experience for me was magical, it was engrossing
and was an experience like none I had experienced in my gaming
experience. I was hooked, the urge to progress and enjoy an adventure
with close friends where you could conquer dungeons and enjoy the
rewards and wonderful loot with friends stole many a sleepless night
through university.
Fast forward 10 years later, there are
now so many MMORPG's available to play it's like just a different
flavored jellybean or like trying a new potato chip, you know the
basic taste but you just need an experience of the new flavor just
like the old Vanilla coke experience, you know it's technically the
same but still different. This is the way I view all new MMO's with
curiosity yet a strange sense of familiarity and here I am finding
myself trying the not so new but free-to-play MMO known as TERA –
Fate of Arun.
First impressions -
How do I begin? the game is simply
beautiful, although I don't have the opportunity to enjoy the game in
4K glory, I am happy with playing at 1920 x1080 and the game is still
very pretty. The textures are well animated and the character models
are simply beautiful. The character customisation is relatively
detailed, there is plenty of options for facial customisation . The
facial sliders are a nice touch but I am disappointed that there is
no option to change eye color, nor height/build of the character.
Still, there is plenty to do such that you can tailor the character
to your liking and the base models themselves are nice enough to
look at. The enemies are equally impressive, although a lot of the
enemies are re skinned or slightly re-textured variations there is
enough of a variety to keep you visually engrossed. Moving on, the
environments are also impressive, with a nice balance of green and
built up areas to feast your eyes on. However, the areas do seem
familiar and not as memorable as some landscapes that might be found
in older games such as World of Warcraft or guild wars 2. The capital
cities are nice in their own right, but they lack an outstanding
sense of grandeur when compared to the warcraft capital cities and
those of Guild Wars 2 they just seem far too linear and flat to
trigger that memorable jaw dropping experience like when I first
explored Stormwind nearly a decade ago, and Divinity's reach or
Lion's Arch to name a few. It seems the scale was just not so
impressive nor outstanding to me.
The Elf capital city of Allemantheia, Trade Broker district. |
Combat mechanics and game play -
Like most MMO's the interface is
similar and if you have even played one MMO, or any modern day RPG
for that matter you can pretty much jump and hit the ground running
with little or no learning curve necessary. Each individual class is
created utilising their own special mechanic and skill set that has
enough variations and skills to make no class too similar. The combat
is well thought out and is a combination of an MMO with a ton of
skills per class and also utilises a real-time combat system that
allows for twitch/clutch game play given your ping is decent enough.
My experiences with an average of 261 ms was definitely playable in
PVE but I would assume PVP would be a different story when match made
with a player below 100ms. Therefore, all ping arguments aside I am
very impressed with the combat system, it's smooth enough to feel
like guild wars 2, yet offer plenty of skills to challenge the
skill set of a veteran World of Warcraft arena player. There is a
happy medium with TERA's combat system that makes it stand-out enough
for me to play the game continuously and not get bored. I must
mention that I have not tired all the classes but from what I've
tasted so far with the Lancer, Gunner and Sorcerer. Each are a treat
to play and offer engrossing play styles without replicating one
another's play style too much.
TERA UI - Fighting fantastic monsters known as BAM (Big Ass Monster) |
A big question that tickled my
curiosity before I even started playing was how much the game is
going to be reliant on the holy trinity stereotype, one that was
heavily a focus in World of Warcraft, but rather abandoned in such
games like Guild Wars 2. The holy trinity system, for those who are
not familiar is a parties requirement for a tank, healer and damage
dealer roles when adventuring in parties greater than two. It wasn't
much of a surprise that it eventually dawned: whilst the trinity
system is alive and well, it is not so dependent to dub a lot the
mainstream content unplayable such as experienced in games where the
trinity is a must and the logic is upheld beyond one's skill
requirement. I think the TERA development has done a fine job in
retaining it's heritage but not to put extreme emphasis on the
requirement for all roles except maybe in the very endgame raids.
Some Cool stuff can be obtained through the online store. |
TERA does not adopt a pay to win model, but ELITE status definitely saves time and assists with the levelling process. The vast majority of real money purchases is based on aesthetic and vanity items for you characters, not to mention fantastic mounts.
In conclusion, I can say that TERA is not for everyone, it definitely is a great free to play MMO, but it falls short in areas of depth. If you are a sucker for pretty characters and especially like playing a female character with all the crazy costume customisations which I honestly think is awesome, then certainly go ahead and give it go. Another note for players outside the US you may have a difficult time against other players if you are into PVP as the NA players will most definitely carry the advantage in ping, Lastly, the western version of TERA is influenced by it's Korean heritage but because Enmasse owns the rights to the US release, content will likely be lagging by around 6 months or so for new classes just like the brawler and gunner. On the bright side, it does give players a chance to prepare what might be install for the near future. TERA is definitely a game worth trying but far from the best MMORPG's currently available.
Tell me what you think? :)
Saturday, September 20, 2014
Divinity: Original Sin (Spot Review)
DOS is another one of those games that was made possible via the use of crowd funding through the Kickstarter website. Again, paying homage to the 2D isometric CRPG's that were immensely popular in the mid to late nineties, some such titles that veteran gamers may remember and love are Baldur's Gate and Fallout. DOS proudly carries on the tradition and greatness that games of a genre long past but not forgotten once graced and bestowed us old school gamers with hours of fond memories crafting that ideal build and spoiling the completionist within by learning and completing all the side-quests and missions. If you have your hand on your heart and feel all warm and fuzzy just by reminiscing over those times then DOS is definitely highly recommended to you.
A rewarding part of the game is the impressive loot you acquire throughout your journey. Each chest is entirely random, picking up legendary weapons or unique quality is always welcome :) |
This game fantastically showcases isometric turn-based combat system in all it's modern generation beauty and depth. Feel free to play the game how you want to play it, and with each decision you make has a bearing in how you progress through the game. There is a rich dialogue and plenty of side-quests for those of you who would like to commit the extra time to discovering all the secrets and extras the game has to offer. Going onto Classes, the classes are basically templates built toward a certain play style, but you are generally free to customise your character 100% as the game unfolds, meaning you can start as a rogue and change or hybrid into a warrior if you so choose too. This allows for complete control over how you want to play the game and allows you to theory craft and try builds that you would think best suits your play style and role-playing persona. The game does not hold your hand and you can basically complete most aspects in a complete random fashion of your choosing, although for some players this may prove challenging if you prefer to follow a linear story-line. However, by all means do not let this deter you from playing one of the best CRPGs to date. The combat system is ingenious and allows a player control over environment affects, a good example is running a lightning bolt through a puddle of water to stun enemies standing in it.
The game is beautifully animated and the environments are very well designed and thought-up. And as you can see the sonics and spell affects are also equally impressive. Lightning sandwich anyone? |
These aspects add great strategy not to mention re-playability for future play-throughs. The graphics are crisp and tidy, I personally really find the overall style appealing although I would have liked a little extra detail in the 3D models but again that is the critical me fantasising the perfect CRPG. I have yet to try the multi-player aspect of the game, but from what I can see, it would play relatively well, and can definitely add value to those players who are up for a good RP session with a friend, although I would have liked to seen more development to the game's decision making system, as the old Scissor, paper, stone game got a little boring after a few hours in.In conclusion, I think the guys at Larian have done a superb job with DOS, and this gem is definitely a title worth playing for generally anyone who likes a good CRPG it's a lot of fun and not to mention immersive. If you are interested you can pick this up on the steam store or from a local retailer near you.
Labels:
CPRG,
Divine Divinity,
Divinity,
Divinity: Original Sin,
Larian,
rpg
Tuesday, March 11, 2014
Update: Quest for Sunrise the Legendary Greatsword (Guild Wars 2)
It's been roughly a couple of weeks since I first stepped off on my journey to create Sunrise, and whilst being preoccupied with the demise of Lion's Arch event. I am back in the grinding seat toward completion of my legendary weapon. I still have a fair means to go if I do not end up giving in and buying the remaining materials off the trading post. However, so far so good... I have completed 4 out of the 8 stacks of tier 6 materials necessary one step at a time. My main source of doing this without having to buy any materials was to farm the "cursed shore" zone. I have slain more risen than I can even begin to comprehend, but fortunately for me I am that grinding kind of guy :) Well so far my main source of income and chance at T6 are the vast amounts of Heavy Moldy bags I collect per run.
Whilst there is a slim chance of T6 mats it is still there and I find I can get some lucrative drops of T5 materials in them as well as silk scraps. However, if I were to go on this method alone I could be farming for months on end and still struggle to reach my goal of 250 stacks of all 8 T6 materials. Therefore, I also use the drops I get of T5 mats and forge them into the mystic forge for a chance of between 4-10 t6 mats. So what is involved? You need a stack of 50 x T5 material, 1 X T6 corresponding mat e.g. 50 x potent venom sac and therefore 1 x powerful venom sac. Next you need what some people may find difficult to obtain 5 x Crystalline dust and 5 Philospher's stones. The stones are easy and can be purches in stacks of 10 for 1 skill point from Miyani who stands next to the forge in Lion's Arch. The dust on the other hand, can be slightly hit and miss as my current source of obtaining it is from salvaging globs of ectoplasm obtained from salvaging level 76+ rare items. I do my world boss chest runs and with roughly 140% magic find, I find enough rares from mobs to give me a decent number of ectos for salvage. Make sure if you salvage globs of ectoplasm you only need to use a "basic salvage kit" using anything better does not increase your chances at more crystalline dust. Another advantage for salvaging globs of ectos is the essences of luck that you obtain per salvage. This will in the long run also increase your magic-find as you go. Basically, that's all for what I do to obtain my T6 mats, bear in mind you can also buy the stacks of T5 from the TP when prices are lower, but I have yet needed to do so as I am not in the greatest rush. For more updated information on material prices you can check them at gw2spidy.com. This website is a god-send to track prices if you intend to buy low and capitalise. Thanks for reading folks and see you in the next update :)
-E
Thursday, February 27, 2014
Guild Wars 2 Revisited: In pursuit of the Legendary Sunrise
The Quest for the legendary.
Thanks for reading.
Hey guys, after a long break away from GW2, I have decided to give the game another shot and having returned to my plethora of goodies in my decently stocked bank vault. I decided to bite the bullet and fork out the gold for a precursor on the TP. Now I am well aware of the possibility of precursor crafting, but with this being only a rumor and the large uncertainty surrounding what might be involved I made the decision to buy the "Dawn" great-sword precursor to craft my legendary "Sunrise". I am still extremely excited but feel slightly overwhelmed by the mammoth task at hand. Please bear in mind, I am not investing any real money to buy gems and convert to gold, but doing everything the old fashioned way by grinding it out and farming the materials.
So what is involved?
Many GW2 players would know the intensive length a player must go to farm the materials and prepare the 3 main gifts that is required to forge the legendary itself. So with precursor in hand I set out on my legendary journey to craft the awesome looking great-sword known as "sunrise". So far, after doing an inventory check on my bank stock. I have all the globs of ectoplasm required and plenty of materials to level both weapon-smithing and armor-smithing to 400, required to craft the gifts required for "sunrise". I have also just managed to craft all my mystic clovers 77 in total and boy was that a task in itself. I crafted one by one as I figured it would potentially increase my chances of attaining a single clover over the proposed 10 method. For those interested it took about just under 250 of all the required materials to craft them factoring RNG, and I also recieved a fair number of tier 6 materials which I will save for the 2 gifts that require 250 stacks on all tier 6 ingredients. I think I am about a third of the way there and already feel exhausted. Please feel free to leave a comment regarding your experiences and stay tuned for the next update. :)
Thanks for reading.
Labels:
Dawn,
Guild Wars,
GW2,
Legendary Weapon,
Sunrise
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